State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Co-op Games on iOS in Latin America: Q1 2024

In Q1 2024, the top 5 co-op games on iOS in Latin America displayed diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance.

Top 5 Co-op Games on iOS in Latin America: Q1 2024

In Q1 2024, the top 5 co-op games on iOS in Latin America showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed analysis based on data from Sensor Tower.

Roblox from Roblox Corporation saw its weekly revenue peak at approximately $683K in the second week of January, with a notable dip to around $466K in mid-February. Downloads started strong with over 221K in the first week but gradually declined to about 123K by early March, before rebounding to 165K in the final week of the quarter. Active users displayed a slight fluctuation, starting at 2.3M and maintaining a similar level throughout the quarter, ending with 2.3M in the last week.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced a significant drop in weekly revenue from $557K in early January to about $154K in late January, then saw an increase to $278K by the end of March. Downloads decreased from 115K in the first week to around 86K in early March but picked up to 102K in the last week. Active users remained relatively stable, starting at 1M and ending the quarter at 970K.

Brawl Stars from Supercell had an impressive spike in weekly revenue, reaching $391K in the last week of March, up from $270K at the beginning of the quarter. Downloads followed a similar upward trend, starting at 69K in early January and peaking at 123K by the end of March. Active users also increased significantly, from 858K in the first week of January to 1.2M by the last week of March.

Clash Royale, also by Supercell, showed a steady revenue performance with a peak of $235K in the first week of January and fluctuations throughout the quarter, ending at $121K in the last week. Downloads remained consistent, starting at 83K and ending at 73K. Active users saw a slight increase from 2.3M in early January to about 2.4M by the end of March.

Clash of Clans, another title from Supercell, maintained a stable weekly revenue, peaking at $159K in the first week and ending the quarter at around $87K. Downloads were relatively steady, hovering around the 20K mark throughout the quarter. Active users showed minimal fluctuation, starting at 1.2M and ending at 1.1M.

For more detailed insights and comprehensive data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024